Technical gameplay experiment to see if a 5v5 puyo puyo style game mode works in Nikke Goddess of Victory.

Two players occupy the same battle field, each have their own unique rapture waves. Players can damage each other directly by shooting the opposing nikkes. Destroying a rapture sends a copy of that rapture over to the opponent's side. Killing raptures in large groups increases the amount sent to the opponent's side (puyo puyo's garbage puyo mechanic). The objective is to kill the opposing team.

Online hosting uses room codes to join. If multiple people try joining the same room, they'll become a spectator and will queue up to play against the host when the in progress round concludes. 

Included in this experiment is a new weapon class, the flame thrower. The flame thrower has a limited throw reach, it can't be used to damage the opponent's nikkes. The flamer thrower has the highest damage output of all the weapon classes, but it has limited fuel and requires leading your shot.

All rights belong to nikke goddess of victory / john shiftup / etc. Music rights belong of me - kritzinger (yes, I reused one of my songs from another project for this so I don't trip any sort of copyright system on youtube when uploading gameplay test videos).

Hi /nikg/.

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